Weighted Companion Cube

April 14, 2009 by Adam in NWN1

Sam and I made it to Dreamcatcher 3, which is probably my personal favorite of all my modules. For some reason, there's something immensely fun about being knocked way back in power, barely alive. Running around eating mushrooms and hunting frogs for a few hit points is quite the contrast from the usual flashy spells.

Sam had a great time with the one trap/puzzle where you can push a crate in front of you, setting off spike traps. Of course, he decided to keep it with him at all times, pushing it onward through the dungeon.

We burst into laughter as the indestructible crate was repeatedly crushed by the wall trap. Later on, it got stuck in a saw trap and we risked life and limb to get it safely out.

Little did I know that the crate would be one of my more memorable NPCs.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.