Demon

April 26, 2009 by Adam in NWN1

My son and I continued our co-op adventures in the last of my NWN1 modules. We hit a couple significant bugs, both due to cutscenes, but managed to work around them. Multiplayer testing was always a challenge for me, and was one reason I ended up with Dark Waters being single player. Sam and I have been having so much fun, though, that it makes me wish Dragon Age were multiplayer. Though few people play co-op games, they completely change the style and enjoyment of a game.

It's also fun seeing the game through someone else's eyes, as Sam was about four years old when I made the module. The first time he saw the main city with the Sigil tileset, he oohed and aahed and just wanted to look around.

We haven't gotten far with the main quest, but we've been enjoying ourself with Gate Diving and the card game. Demon Cards sucked up nearly all our play time today and he's done really well while I kept getting defeated by the little girl.

Since the plan is to have a card game in my Dragon Age module, it's a good sign that it's still so fun to play.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.