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Slaying the Spire Again
January 18, 2020 by Adam in Adam's Games
Slay the Spire is one of my favorite games - a well-crafted deck building roguelike game where you take one of four characters and build a deck as you slowly climb this spire until you reach the final boss. They added a new character last week and I've been trying to beat the boss with it. This morning I succeeded with the Watcher with a slow burn deck that had to hold on long enough to deal massive damage in a couple turns. It was pretty fun, though I think I need a little Spire break.
The good news is that I have two other excellent games I'm slowly wrapping up. I think we're approaching the end of Outer Wilds, down to one or two more mysteries to resolve. Emma and I are also playing Return of the Obra Dinn, which we refer to as the murder scrapbook game. Basically you revisit various scenes on a ship and try to piece together who died in what way. With Emma's knowledge of shipboard life, it feels like I have an unfair advantage. She knows all about where midshipmen would be bunked, the parts of the ship and all the titles of the crewmembers. It's cool seeing her quirky nautical trivia become relevant.
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Outer Wilds
January 14, 2020 by Adam in Adam's Games
I'm working my way through the award-winning games of 2019 - Disco Elysium was a quirky dialog-heavy detective game. Now I'm playing through Outer Wilds, which is an exploration game where you explore the mysteries of your solar system and try to piece together another mystery. They're both excellent and I find I'm becoming jaded and unwilling to play less engaging games.
Emma's been playing with me on occasion, taking the controls and flying our little spaceship through weird and bizarre worlds.
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Disco Elysium
January 02, 2020 by Adam in Adam's Games
I've always been a fan of the text-heavy philosophical games like Planescape: Torment. Disco Elysium is a weird game where you play a detective in a worn-down world similar to ours, solving small mysteries in the most bizarre way possible. I had fun playing as an occasionally psychic, slightly communist detective. Many of the main quests were bumbled through, though I did manage to make it to the end and generally solve the case. The end was sad and whistful in a way, the end of some great writing and storytelling. While I'm not sure I'll ever manage myself, I'd love to play around with making a similarly thoughtful game.
I did manage to sing a really sad karaoke song before solving the case with my trusty sidekick Kim, so that's a plus.
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