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Finished Avowed
March 26, 2025 by Adam in Adam's Games
I finished Avowed this morning, getting to a generally good ending and saving the day. There was a surprising amount of running and jumping in the game, to the point where Emma and I would shout "parkour!" periodically when we played. The main story was interesting and the writing and voice acting for the big blue guy - Kai - was excellent. He was my ride-or-die by the end of the game and it was satisfying helping him find his own personal peace by the end.
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Giant Mini Time
March 02, 2025 by Adam in Adam's Games
It was back-to-back D&D this weekend and I broke out the biggest mini I've ever printed and painted - the Astra Dreadnaught. It was accompanied by a couple Star Anglers with LEDs for the lures. The battle itself went relatively well, with the paladin scoring a couple natural 20s and turning the tide. A couple of their crew members were eaten, unfortunately, though they rescued some stranded sailors from another ship and want to recruit one along with a dog. At least I made the players say a few words for their fallen comrades.

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Avowed
February 19, 2025 by Adam in Adam's Games
One of the quirky artifacts I still have from my Neverwinter Nights days is a box signed by a bunch of people from Obsidian who worked on the sequel. The founders worked on the original Fallout and Baldur's Gate, and have generally made good games since then. Pillars of Eternity 2 is one of Emma's favorite RPGs and their latest game, Avowed, is set in the same world.
I started playing last night and I'm impressed. There's a cool, fungal art style to the land and your player has a touch of weird fungal growths, which I suspect ties into the story somehow. I've been itching for a good RPG and excited to dig into this one more.
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D&D Campaign Albums
December 29, 2024 by Adam in Adam's Games
I've been playing around with AI generated songs and put together an album for my friend D&D group. It's nautical themed, so lots of sea shanties. It's wild being able to make these songs with custom lyrics that are specific to the people and places the adventurers have encountered along the way.
I discovered a new danger of AI - the songs are so damn good that they keep playing in my head throughout the day and I can't stop listening to them.
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Witches and Super Spies
November 29, 2024 by Adam in Adam's Games
My new job came with an XBox Game Pass, so I've been digging into some of the free games that come with that, along with some of the Steam games I pick up along the way. I've recently dabbled in Starcraft, Goat Simulator, Aliens Dark Descent, and more, but it's hard finding time to get all the way through a game.
Yesterday I finished playing Black Ops 6, which ended up being a high-quality spy shooter that felt like I was playing an over-the-top Mission Impossible movie. Yes there were motorcycle jumps and casino infiltration levels, but it was a short and entertaining experience.
On the other end of the spectrum was The Cosmic Wheel Sisterhood, which was a Spanish-made magical realism game about witches, fate, and friendship. It was almost an interesting Rorchart test of who you are - I ended up sacrificing my immortality for saving the universe and my friends. Seemed a good trade.
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Diablo 4
September 07, 2024 by Adam in Adam's Games
Long ago in the 90's I remember fondly playing the first of the Diablo games with Jason and our other friends, battling our way through various evil minions together. With the new and shiny XBox Game Pass that came with the Microsoft job, I decided to play Diablo 4, the latest in the series.
I picked a necromancer to play and pretty soon I had a had a horde of skeletons following me around. The first boss fight took a bit of effort but wasn't too bad, so I moved up the difficulty a little. The wacky thing was that occasionally I'd run across these treasure goblins and killing them gave me amazing loot, to the point where the game became way too easy. My horde of skeletons became unstoppable and with the right equipment everything died, the corpses exploded, and the entire game became a walking simulator as I didn't have to fight anything anymore.
The only times I died, which was a surprise, was when the boss fight killed me instantly for standing on parts of the floor that were scripted to kill me. Otherwise the most danger I was in was in the final fight when my health blipped down for a brief second.
Sure the graphics were pretty and the voice actors were doing their best, but the game itself was way too easy to be called a game. Ah well, on to the next free game.
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Baldur's Gate 3
December 02, 2023 by Adam in Adam's Games
I have fond memories of Sam sitting on my lap when he was a baby, playing the first of the Baldur's Gate games up in my office in the Friendly street house. Twenty years later they came out with a sequel to those games and did an amazing job. There was so much high-quality content, fun gameplay, good graphics, and wonderful voice acting. It was bittersweet to finally get to the end of it all.
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Tomb of Annihilation
July 30, 2022 by Adam in Adam's Games
Seraph, Robbie, Frankie, Jordan, Emma and I had a great first "real" session of Tomb of Annihilation. It began by fending off pirates in which Seraph got the MVP award for setting fire to the most pirates at once. The next big event was a dinosaur race through the streets of Port Nyanzaru. It ended up being surprisingly fun for everyone. Emma's character rode Jungle Princess over the finish line after a tense first part of the race. Fortunately a touch of magic and Robbie's character foiling the other team's plans to sabotage the race all managed a win for the party. Next up is getting together an expedition into the jungle - so many exciting places to visit!
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Elden Ring
July 16, 2022 by Adam in Adam's Games
I'd been playing Elden Ring non-stop for months, a great mix of challenging fights, exploration and character development. Every sometimes frustrating boss opened up a new area to explore and Steam tells me I've played for 150 hours since I got it.
I'd gotten to the end boss of the game and kept throwing myself at it repeatedly, far more challenging for my character build than anyone else. Fortunately there's a way to respec your character, so I read a guide, made a character, leveled my health up at farming site, and got through with just a sliver of health left. I think my mimic dealt the killing blow, but that's good enough for me.
The ending I chose is full of spoilers for those who want to play the game, but it's so mysterious that it's hard to even say what it means.
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Ghosts of Saltmarsh
April 30, 2022 by Adam in Adam's Games
I've been DMing the Ghosts of Saltmarsh campaign with old friends about once a month. We finished our third session where they managed to board and capture the Sea Ghost. I'd spent months printing it out, gluing it together and staining it, so it was a treat to finally unveil it for the players. They loved it and the ability to disassemble the structure worked really well.
It was a long session where they finished clearing out the haunted house and made a scramble for the ship. The captain and crew didn't give up the ship willingly, but after a bloody fight our brave party was victorious.
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