The Haunting of Ypsilon 14
November 08, 2025 by Adam in Adam's Games
Last Christmas I asked for a tabletop roleplaying game called Mothership, a mix of horror and scifi like the Alien movie from long ago, along with a tiny adventure called The Haunting of Ypsilon 14. I spent the last year making props and web goodies, slowly building to the point where I couldn't really prepare much more. With Jason not able to make Delta Green today, I broke out all the stops and told the tale of the working crew of the cargo ship Tempest, dropping off their cargo on a mining station. Soon enough they were trying to track down Mike to get his thumb print so they could leave, but no one could find out where he went. They asked around, descended into the mines, discovered his empty vacc suit, found the weird alien pod, and soon the invisible monster was picking off miners one by one.
We lost Francis' android character who had to leave early, who was sucked into the invisible monsters giant maw without a trace. Sonja, the station chief, nearly got sucked up as well, if not for a quick witted character lopping off her arm before she was sucked up forever. Self-destructs were set, overrides were bypassed to allow them to leave, and after some final hijinx they made it off the asteroid to relative safety.
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