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I finished Bioshock this morning
August 30, 2007 by Adam in Adam's Games
I finished Bioshock this morning. The final confrontation was fairly traditional and quite easy by the time I was fully loaded up on ammunition, plasmids, and upgraded weapons. The earlier Big Daddy fights were more intense for me.
Still, the epilogue was very fitting, different than most games, and reflected the choices I'd made throughout the game. I like that sense of denoument and meaning.
Fortunately Metroid Prime Corruption should magically appear on our doorstep today. It's for the Wii and is very well reviewed. The previous game was a bit too challenging for Sam and I, but I'm hoping that as Sam as gotten older and they've toned down the difficulty, it shouldn't be as frustrating.
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It was quite the change of pace from the drea...
August 29, 2007 by Adam in Adam's Games
It was quite the change of pace from the dreary, madmen-filled undersea city of Rapture, but we finished Sam and Max tonight. Sam (my Sam) was at the controls, and I'd offer up periodic hints if we got too badly stuck.
All-in-all, I was pretty happy with the series. The sense of humor was bizarre and over-the-top, as expected. The puzzles were only borderline nonsensical and often resulted in a funny outcome. I think the first few episodes were stronger than the latter ones, though perhaps it was because the style of humor wasn't quite as fresh.
Still, there's nothing like crazy ol' Max and his gratuitous violence.
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I spent much of yesterday in Rapture
August 27, 2007 by Adam in Adam's Games
I spent much of yesterday in Rapture.
No, not the state of mind, but rather the undersea city, Rapture. It's part of a game called Bioshock, which is almost certainly going to win game of the year.
It's a wonderful game, set in an art deco city under the waves. What began as a utopia has turned into a place full of once-human monsters, transformed in pursuit of an ideal. The gameplay itself is full of interesting choices. Though it's technically a first person shooter, it's often a bad idea to simply jump in with guns blazing. I'm fond of hacking the various robots in the game, setting up ambush points, and luring my foes to me. There's also a range of magic-like abilities, such as the power to shock your foe, move things with your mind, and so on. Fun stuff.
The story itself is intriguing as well, with lots of moral and philosophical discourse all about. At this point, I think I'm over halfway through and will hopefully finish before Jamie and the kids return. Though it is fun to indulge at times, I do look forward to my family coming home.
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Sam and I have been loving the new Sam and Ma...
August 20, 2007 by Adam in Adam's Games
Sam and I have been loving the new Sam and Max game. He'll click and I'll enjoy the wacky results, offering suggestions as needed. We've already blown through half the game, filled with zany humor and gratiuitious acts of senseless violence. Now we're going up against the president of the United States, who has evidently gone insane and enacted mandatory gun registration laws.
The Season One game will likely be over far too soon, but I think the "Season Two" version of the game will be a must buy for Sam and I to play. We're having so much fun with it. Point-and-click adventure games are a rarity these days, but still retain that sense of fun that modern games rarely attain.
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Sam and Max: Season One arrived on our doorst...
August 16, 2007 by Adam in Adam's Games
Sam and Max: Season One arrived on our doorstep yesterday. Sam was horribly excited to play it, sticking up the poster on his wall while the game installed. I'm a fan of Sam and Max from years gone by. In fact, if Emma had been a boy, we would have named him Max.
For folks wanting a taste of what Sam and Max is all about, you can take a look at the blooper reel. Though it's not actual gameplay, you get a feel for the irreverence behind the game.
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