Back to Greece

December 25, 2018 by Adam in Adam's Games

I picked up Moss and Assassin's Creed Odyssey during the latest Steam sale.  Moss is a very cute VR platformer where you control a little mouse that jumps around pretty environments.  I've mostly been playing Odyssey, though.  I'm a mercenary in ancient Greece, occasionally running into events or people from my history classes.  It doesn't have the same awesome pirate factor as Black Flag, but it's still good and the environment is quite pretty.




Finishing Games

October 15, 2018 by Adam in Adam's Games

Emma and I played and finished a bunch of games over the weekend.  Emma got to the end of Lone: Far Sails, reaching the end of post-apocalyptic wasteland in her land sailing machine.  When it broke in half at the end, she sadly commented that she'd never felt bad having a piece of machinery fail in a game.


We also finished Hidden Folks, a slightly maddening Where's Waldo type game.  Emma and I played Battle Chef Brigade against each other and puzzled throughthe first few levels of Tiny Brains as psychic lab animals.  I continued on with Pillars of Eternity 2, with all its piratey goodness.




Mad Max

September 23, 2018 by Adam in Adam's Games

I haven't posted about the games I've been playing in ages.  Mostly I'm going through my backlog of Humble Bundle games.  I tried finishing Kingdom Come: Deliverance, but it turns out medieval combat is somewhat frustrating.  Lone: Far Sails ended up being a cool little indie game.  The Final Station started strong but ended somewhat disappointingly.  Now I've dug up Mad Max and started playing it today.  So far it's a brawler with driving and car upgrades with a brown, rusty color palette.  Good, though.


I had a funny moment where I punched someone so hard their head got stuck in the car.  Sorry, bro.




Neverwinter Nights

June 16, 2018 by Adam in Adam's Games

Emma asked if I wanted to play Neverwinter Nights last night, so I broke out the old campaign I wrote for it a couple decades ago.  The graphics were very much rooted in the late 90's - full of sharp edges and flat colors - but the writing is good.  I did notice the one bug where the waitress follows the player out of the bar and wanders around with you, which wasn't my intent.  Emma seemed pretty enthusiastic, though we stopped before things got too exciting.  Hopefully we can pick it up again and play the campaign over the summer.




Virtual Gaming

February 20, 2018 by Adam in Adam's Games

I finally cancelled my Humble Monthly subscription.  The monthly batch of indie games weren't being played very much as I'm spending all my gaming time in virtual reality.


I finished up Wilson's Heart, a campy horror puzzle game.  It's black and white and you do battle with traditional monsters like vampires and the like in a 40s insane asylum.  It was generally enjoyable, with some weirdly visceral moments in vr like cutting your prosthetic arm off with a saw.


I played and enjoyed Forgotten Realms, which was a cartoonish adventure game through caves and forests, fighting skeletons.  Then there was the first chapter of Call of the Starseed, another puzzle solving game - I've yet to start the sequel.  I got through all the missions of Robo Recall, which was extremely well polished and fun.


At the moment I'm slowly working my way through House of the Dying Sun, a space dogfighting game with great music and tension.  The kids are playing Job Simulator, which I occasionally jump in and mess around with.  Sam wanted me to get Hotdogs, Horseshoes, and Hand Grenades, which is basically a gun range with lots of extras (such as a haunted house being chased around by evil hot dogs).  Yesterday I started up Arizona Sunshine, which is a fairly traditional zombie game.  Someone also made a mod of Doom 3 for vr.  Unfortunately the control scheme let you rotate with a joystick which made me nauseous for the afternoon.  


All-in-all it's increasingly obvious that virtual reality is going to be the next big thing for games.  There's a sense of immersion and emotional connection that just isn't present when playing traditional 2D games.  Hand controls in particular make a big difference, as everyone knows how to pick up, grab, and manipulate things.


There are some quirky benefits to vr.  My contacts give me good distance vision in one eye and close vision in the other.  Both work equally well at about 2 meters out, which is about where the focal point of the vr headset lies.  That essentially gives me better binocular vision at any distance in vr compared to real life.


There are still rough parts around the edges.  Some games give me headaches after playing for a long time.  Others have weird control systems or marginal graphics.  The first batch of vr games tend to be short and made by small indie groups trying to figure it out.  Still, once I spent some time in vr, it's hard to go back.



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My current game:
Oxenfree

Map of old Minecraft Server